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About Nahlakh
Tom Proudfoot's Games
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Author Topic: About Nahlakh  (Read 50625 times)
Tom Proudfoot
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« on: April 23, 2009, 03:59:02 pm »

The predecessor to Natuk was a game I released in July, 1994 called Nahlakh. Nahlakh was my first public game, and is a shareware role-playing game inspired by my favorites from my high school years (Wizard's Crown, Eternal Dagger, and Ultima V).

Nahlakh ultimately rose to around 50th position on the Internet Top 100 List (this was before there was a separate list for shareware), and I still get lots of mail about the game. It was reviewed in Pelit, a Finnish game magazine, and I subsequently got a lot of registrations from Finland. Smiley

Many aspects of Natuk were first seen in Nahlakh and subsequently refined as I became a better programmer. Nahlakh still has a certain charm to it, though.

I no longer am able to compile the source code to Nahlakh; it was written in Turbo Pascal and the world has moved on.  I can still refer to it for questions and stuff, though.  However, my email address, the address for registrations and the price shown when you exit the game are incorrect.

Download Nahlakh (622k)
This is the full game.
http://www.proudft.com/nahlakh130.exe
« Last Edit: April 27, 2009, 03:55:40 pm by Tom Proudfoot » Logged
Tom Proudfoot
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Orc Warrior

Posts: 60


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« Reply #1 on: May 21, 2009, 01:36:02 pm »

Screenshots!


There are towns to wander around in:




The wilderness:




The skill system is automatic; skills go up as you use them, and you only have a vague idea of your skill levels:




And battle, where you spend most of the game.  Why are these deer and bunnies attacking me?



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