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Tom Proudfoot's Games
December 17, 2017, 08:54:37 pm *
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 1 
 on: November 11, 2017, 04:11:28 pm 
Started by Solar - Last post by Solar
Oh wow, I don't even subscribe to that magazine. I just happened to stumble across it earlier tonight at a birthday party. Apparently, one Aleksi Kuutio (I think I remember the name right) wrote a one page re-review of Nahlakh in the Finnish Pelit-magazine October issue 2017. It is on page 17, although I cannot really link it here (nor do I have the magazine at hand)...? Naturally, the re-review is in Finnish, so not sure how helpful this tidbit will be.

But really, I started the gameplay series of the game on 2nd Sep 2017 (separate thread here), so this is actually quite spooky should it be a coincidence of timing. Because if it is... then what are the actual odds of that happening, or is this world we live in somehow running on flawed laws of randomness/probability... a case of Baader-Meinhof phenomenon?

Also, scorpioking is mean :C

 2 
 on: October 26, 2017, 03:43:09 pm 
Started by Solar - Last post by Solar
Thank you!

On a related note, in upcoming episode 74 (will be uploaded on Nov 14th, I think), I found the third Nahlakh key so far... but the thing is, that it dropped from the lizardman chief, which is not mentioned in the hintbook as being one of the 13 keyholders. That has me quite puzzled. Now, the hintbook is not perfect when it comes to explaining things accurately, but are there actually more than 13 keyholders then?

As for its code-side implementation, I am guessing that getting one of the keys just increases the key integer by one, and the Nahlakh gate just check that you have it as 13 or higher?

Anyways, Nedly island done, by episode 76!

 3 
 on: October 14, 2017, 09:26:45 am 
Started by Solar - Last post by SkeleTony
watching now. Will bookmark.

 4 
 on: September 02, 2017, 06:15:25 pm 
Started by Solar - Last post by Solar
I've often marvelled how there is so little Nahlakh content on Youtube.

While the game is old nowadays, it still has that something special about it. Maybe it is partly due to nostalgia, or maybe there was just the right kind of mixture of every little thing about it, including the charmingly brave artstyle of ever more and more fatter dragons the older they were meant to be. Ah, limitations of... what... 16x16 pixel icons? <3

I don't know! \/:D\/

But I first encountered the game when I didn't even speak a word of English, mainly due to Pelit-magazine doing that piece about it. I've come back to it about once a decade, but I never really completed it. Not even close. Even with cheated character data.

Fraps would not record it properly, which might have contributed towards it remaining mostly untouched by old game enthusiasts when it comes to showcasing gems from ye olden times... but now that I've become more familiar with OBS as a recording tool, I felt like finally giving it a try. To try and record an attempt of playing it. A gameplay of failure, potentially - well, to be honest: likely, as in my last play attempt I only completed the first island and then got fed up with super-parrying birdmen before having my hard drive crash on me and losing my save game files on that attempt. Thus, basically a blind attempt from that point onwards. It has been over 20 years since I've been to the third island, I think...

It always seemed like such a difficult and challenging game. At times even unfairly so! Yet, now that I have recorded 4 hours of it and using mage strength, shocking weapons and priest armor with minmaxed party, it seems oddly enough fairly doable so far? Well, the whipbats will probably still wipe the dungeon floor with my guys should I get to their place eventually.

My first recording attempt did result in a humiliating failure, as my recording had stopped by the time I left character creation and entered Nedly, and I only noticed it after having cleared the catacombs under the town. Oh, well. It could had been worse.

Anyways, the first two parts are up. I'll try to maintain uploading schedule of one per day.
This links to the 1st video: https://youtu.be/L5rZ7tkRqK0

 5 
 on: April 23, 2017, 07:40:48 am 
Started by Mr. Fed - Last post by SkeleTony
http://helherron.co.nf/


New Helherron page and new version out now! (for 64 bt computers only right now)

 6 
 on: January 30, 2017, 02:38:50 pm 
Started by Kodi - Last post by SkeleTony
A few links to informative pages from the POWS manual that are no longer linked to from the new site:


http://www.proudft.com/manual/nations.html

This one details all of the nations you can visit in POWS.

http://www.proudft.com/manual/priests.html

This one details all of the gods of POWS as well as the weapons and spells usable by priests of each deity.


 7 
 on: July 21, 2016, 05:24:22 am 
Started by urbrato - Last post by urbrato
Mr. Proudfoot last visit date is December 2015. I worry about.

 8 
 on: April 05, 2016, 11:42:31 am 
Started by Solar - Last post by Mika
I would certainly buy any iPad type of versions of Nahlakh/Natuk/POTWS!

 9 
 on: March 29, 2016, 07:28:14 am 
Started by Solar - Last post by SkeleTony
Hey Soulwind is back!


Though I would love to see Natuk on GOG (I  hate Steam with a passion though) I don't know how feasible this would be. Even the Spiderweb games (Avernum, Geneforge, Avadon) which are probably the most popular 'indie' CRPGs around, only really sell when the prices are severely discounted and Natuk (the original and thus far only version) was already free so you would possibly have to remake the game pretty much and may need to add some content to entice a lot of those guys to spend money on it.

But man would I love to see it happen!

 10 
 on: March 23, 2016, 01:36:36 pm 
Started by Solar - Last post by SouWind
If you build it they will come.  I don't know how many of them or how much money they will bring...

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